Users

A user is someone who can interact with the system. They have credentials to login into the system.

User data in RACE environment

User data is stored in the file structure (see File Structurefor more information). It is stored in a specific ini file called user_info. Its name is actually for the user username. The content is a Neurox script with all the user data. Note that some variables are used by the system.

file_structure
users = {
	name = "Users",
	file_type = extensions.file_type.f,
	parent = "root",
	content = "",
	
	default_user = {
		name = "Default User",
		file_type = extensions.file_type.f,
		parent = "users",
		content = "",
		
		user_info = {
			name = "Username",
			file_type = extensions.file_type.ini,
			parent = "users",
			content = "...",
			permissions = {permissions.perm.R, permissions.perm.W, permissions.perm.X, permissions.perm.D, permissions.perm.M}
		},
	}
}

Content of user_info for player AxoneFR

DEFINE NEUROX

// system variables
SET username = "AxoneFR"
SET user_id = 529268063
SET last_online = "12/27/2024"
SET password = "mypassword"
SET permissions = RWXDM
SET token = xxxxxx

In order to edit your data, you can't make a script using these variables because they are system variables. To make changes, edit the content of the file by changing the variables values. The script in its form is always executed, meaning that the changes will be done instantly.

System Variable
Description
Importance level

username

User's username. Can be different than the player's username.

no importance

user_id

Player's Roblox ID.

critical

last_online

Shows the last time the player started the system (MM/DD/YY).

important

password

Used by the player to login into the system.

critical (if you forgot it)

permissions

Shows the user's permissions

very important

token

Soon

critical

Depending on the importance level, you may think of editing or not these values. We strongly advice you to not touch at critical-labeled system variables. It's up into you but this is totally not recommended.

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